Fortnite: Vault List Update Season 7

Fortnite: Vault List Update Season 7

Our Fortnite Vault List Guide has a complete look at every item, weapon, and gun that has been temporarily removed from the game. We also take a deeper look at why the item or weapon was particularly problematic, and consider the likelihood of some of the items returning to the game in the future.

To help control the flow of the game Epic will periodically add items to the “vault” for various reasons. Either the item was obsolete, served its purpose, doesn’t fit thematically with the season, or didn’t fit in the game. The Fortnite Vault is where items go to rest, but could potentially return one day in the future!

FORTNITE VAULT – REMOVED ITEMS LIST

Here’s a list of the currently vaulted items in Fortnite: Battle Royale. Keep in mind that these items can be brought back into the game at some point, so while they are gone at the moment, don’t be surprised to see one or two of these back someday.

VAULTED GUNS LIST

Burst Assault Rifle: Common, Uncommon, and Rare – Vaulted in the 7.1.0 Content Update

 

While the the green and blue options for the burst assault aren’t terrible, the gray version has been commonly joked about as one of the worst items you can get out of a chest weapon wise. We might’ve only needed the common one to hit the vault, but overall I’m fine with this change.

Crossbow – Vaulted in the 4.0.0 Patch

Fiend Hunter Crossbow EpicThe crossbow has been vaulted in the 4.0 patch for Fortnite. This patch brought along Season 4 which came with a lot of big changes to the map. The crossbow was a pretty fringe weapon, only really used as a last ditch option or if you had no other gun available. The hunting rifle is much better, even without a scope due to the headshots being able to kill at any hp + projectiles arriving at their target faster.

Double Barrel Shotgun – Vaulted in the 7.0.0 Patch

An item that was loved and hated. The Double Barrel was extremely strong at very close range and rewarded you for stuffing the barrel into your opponent face and pulling the trigger. It also shot extremely fast, which could deal a ton of damage very quickly. It eventually suffered a nerf, and now in Season 7 has hit the vault.

Drum Gun – Vaulted in the 5.40 Patch

 

In the V5.40 content update the Drum Gun was added to the Vault! This is a surprise to many, but a welcome one to competitive players. The Drum Gun was looked at as a spray and pray styled weapon that allowed people to win fights they didn’t really deserve to win. Due to the randomness of some of the spray, you could hit a bunch of headshots very quickly and rip through opponents. The Drum Gun also had a very large magazine, which made it great for spamming walls and continuing to put pressure on players. It was likely one of the best guns in the game, and the spray meta is going to likely be more balanced now that it’s been removed.

Light Machine Gun – Vaulted in the 6.0.0 Patch

The Light Machine Gun was always kind of a fringe weapon, but it had its moments when the spam meta was popular and everyone was shredding walls down. One of the issues is that the gun was a bit too similar to the Mini Gun which made a lot more sense in the game.

Revolver – Vaulted in the 5.4.0 Patch

Revolver UncommonThe Revolver has been added to the Vault in the 5.40 patch. It is not a great gun, but if you got into certain situations where you strung together a few head shots it was pretty fun to use. It is also really similar to the Hand Cannon, but not nearly as good. I believe this was a good vault choice overall, it makes the weapon pool stronger with its removal.

Semi-Auto Sniper – Vaulted in the 6.21 Patch

This has always been the leper of the Sniper weapon class in Fortnite. It never felt very satisfying to use, even if you were landing shots you weren’t getting eliminations and people would just immediately turtle up once they got hit. It also felt different when you fired it compared to the Bolt-Action Sniper Rifle which made it kind of awkward. This is just another situation where the gun is just completely out-classed by the other options. The Hunting Rifle, Heavy, and Bolt-Action Sniper all have one shot capabilities where this one is more like a slow firing Assault Rifle.

Six Shooter – Vaulted in the 7.1.0 Content Update

The Six Shooter was basically a worse version of the previously vaulted revolver. Which is sad because the revolver was a pretty bad gun, but at times it shined when you had nothing else and you one shot a freshly spawned player. This one gun, however, didn’t even have that capability. It was mostly added as part of the cowboy/zombie theme they had during Fortnitemares, and have overstayed its welcome at this point. Overall, it struggled to fit into the game next to the hand cannon which is the far superior weapon.

Submachine Gun – Vaulted in the 2.5.0 Patch

Submachine Gun RareAt one point, there was three different submachine guns in the game. The standard SMG, tactical SMG, and the suppressed SMG. The original SMG was not a whole lot different than the tactical version. The standard SMG had a slightly larger clip and did slightly less damage than the tactical version. This was honestly just a smart move by Epic to reduce confusion and simplify/tighten up the game. If people can barely tell the difference between two items then it’s usually best to get rid of one.

Technically there’s a Submachine Gun now in the game, but it’s not the same as this version.

Suppressed Submachine Gun – Vaulted in the 6.0.0 Patch

Another weapon that had a few moments to shine, but was never great and always took a backseat to the other more powerful submachine guns.

Tactical SMG – Vaulted in the 5.0.0 Content Update

 

One of the new favorites to use for shredding walls and replacing one of their shotguns. This has now been moved to the vault in favor of the new Submachine Gun. The Suppressed SMG is still in the game, so there are still two main choices in this slot that use light ammunition. The new Submachine Gun comes in three rarities, but only common, uncommon, and rare. The Compact SMG was eventually added to fill in the epic and legendary spots.

Zapotron – “Vaulted” in the 1.6.4 Patch

The Zapotron was a very short lived weapon that existed in Fortnite: Battle Royale. It was quickly removed because Epic didn’t feel it fit in with the current state of the game. This must still be the case because it has never return in any shape or form. Here’s how Epic described it in the 1.6.3 patch release:

The Zapotron can be used to fire electric blasts in short bursts, or charged up to release an enormous amount of damage! Fire sparingly, as Cell Ammo is extremely limited. This weapon is only available in Supply Drops.
Keep in mind that the Zapotron was never technically vaulted. The vault as a concept didn’t exist at the time, and the weapon was just removed from the game.

VAULTED EXPLOSIVES & THROWABLES LIST

Clinger – Vaulted in the 7.0.0 Patch

This item was a bit under-powered when it first came out, but once it underwent a couple of changes it became overpowered. You could stick one grenade to the wall, then follow it up with another, and this would guarantee damage on the person that was unfortunate enough to be behind it. These were at one point, one of the best items to carry as part of your loadout. They eventually were nerfed, which made them tolerable again.

Guided Missile – Vaulted in the 6.21 Patch

Back into the vault goes the Guided Missile. I have to say, it’s one of my least favorite weapons ever added to the game. In the original version, it forced you to turtle up pretty heavily and slowed the pace of the game to a crawl when someone was launching these from an unknown bunker. When they came back they were a lot weaker, but still not much fun to use.

Impulse Grenade – Vaulted in the 6.0.0 Patch

The Impulse Grenade was a pretty low use item that was mostly for escaping or getting a sweet highlight for your YouTube channel. Epic ended up out-classing the item by adding the much more powerful Shockwave Grenade that can blast you even further and breaks you through walls.

Port-a-Fort – Vaulted in the 7.0.0 Patch

The original item that was coveted by players who hate to have to build. The initial reaction to this was pretty funny. A lot of players looked at these as somehow dumbing down the game, but they largely were only somewhat useful in certain situations. It is important to note that while the Port-a-Fort has hit the vault, the Port-a-Fortress is still in the game.

Remote Explosives – Vaulted in the 6.0.0 Patch

Seems like Epic had a hard time balancing these. They were pretty weak at first, but then they made changes to how explosives worked and they became extremely powerful. The remote explosives were at times one of the best items in the game and could take out structures while damaging people very easily. They then reduced the power again slightly and they seemed fairly tolerable. In the end, it looks like they couldn’t find the sweet spot for them and added them to the vault.

Shockwave Grenade – Vaulted in the 7.0.0 Patch

This is an interesting one for them to vault. Now both the Impulse and the Shockwave Grenades are in the vault. I always thought the Shockwave was pretty interesting, but this might mean they have plans for a new item along the same lines as these. At this point in the game, however, there’s so many movement based items that they might no longer be necessary. Shockwaves could launch you through structures and gave you immunity to fall damage, where Impulse would give you neither of those bonuses.

Smoke Grenade – Vaulted in the 3.3.0 Patch

This addition to the vault was a bit of a surprise and happened in patch 3.3 on March 15th, 2018. The smoke grenade is a pretty unique item in the game, and while not always useful, had usefulness as a way to escape or confuse an enemy. It wasn’t long for the game, so I imagine we’ll see it again at some point, or at the very least re-imagined as a slightly different item.

You can make the argument that Stink Bombs are the natural evolution of the Smoke Grenade.

VAULTED TRAPS & PLACEABLES LIST

Bouncer – Vaulted in the 6.0.0 Patch

Bouncer was a surprise when it hit the vault in the Season 6 patch. It was a nice way to take back high ground and save yourself from people taking down your builds. The latter part of this became fairly obsolete now that Glider re-deployment has been added to the game and is going to be a permanent gameplay addition.

Ceiling Trap, Spike Trap, & Wall Dynamo – “Vaulted” in the Small Shield Potion Update

Once upon time in Fortnite, there was multiple versions of traps. These included the Ceiling Trap, which obviously would attach to the ceiling. It also included the Wall Dynamo, which would obviously attach to the wall. Finally, there was the Spike Trap which would be attached to the floor. These traps were essentially all combined into the trap we have today which is the Damage Trap.

These are very unlikely to return, the combination of these traps made the design a lot simpler. However, I wouldn’t be surprised to see traps that do something other than damage you.

Chiller – Vaulted in the 7.0.0 Patch

This was Epic’s foray into a different type of trap. It made some pretty fun clips early on, and allowed you to do some interesting things. You could slap on the ice cube and glide down a hill or down a ramp and propel yourself quickly forward. The problem, however, was they were largely only useful for meme-ing on people. Better players actually made sure to avoid picking them up, because the regular traps that deal damage are just so much better. We’ll see if Epic has something else in-store for these, or if they will be gone for good.

Jump Pad (Directional), Jump Pad (Up)

Believe it or not, there were two “jump pads” in the game at one point. One would jump you in the direction you were heading when you hit the pad, and one would jump you upwards. These were eventually removed from the game and combined at a later date to create the Bouncer.

VAULTED CONSUMABLES & MISCELLANEOUS LIST

Jetpack – Vaulted in the 4.4.0 Patch

The Jet Pack was moved to the vault in the v4.4 patch. While it was an interesting item and made for some dynamic plays, it was also made out-building your opponent less important which felt kind of bad. We’ll see if the jetpack makes a return in the future, but for now it will hold a place in the vault.

Shadow Stones – Vaulted in the 7.0.0 Patch

These don’t really fit with the rest of the items because they weren’t collectible, but they were listed anyway. Shadow Stones allowed you to turn semi-invisible and kind of glide around the map. If you could get up in the air, you could phase forward and travel pretty far while doing so. These also allowed you to phase through structures and potentially get the jump on people. The problem for these though, was that once you came out of invisibility it took a while to actually pull out your weapon. So, if you tried some tricky plays to try and get the jump on someone, they could usually just shoot you in the face.

MYTHIC ITEMS VAULT LIST

Infinity Blade – Vaulted During Season 7

The Infinity Blade has been added to the vault according to Epic in an unrelated patch. It was the first of the “Mythic Weapons” that are being experimented with. They are off to an unfortunate start with these, due to the sword being overpowered. Here’s the statement from epic:

Heya folks, We messed up and rolled out the Infinity Blade overpowered / without good counters, especially in the end game. The Infinity Blade has been Vaulted and we are re-evaluating our approach to Mythic items. Thanks for calling us out on this!

Source
The other problem with the sword is that it was released only a couple of days prior to the big Winter Royale tournament. It had a pretty big affect in the tournament, and was widely criticized in the pro scene. Epic will hopefully test items like this a bit more thoroughly in the future to avoid situations like this one.

Another problem with the sword is that it was released only a couple of days prior to Winter Royale tournament. It had a pretty big affect in the tournament, and was widely criticized in the pro scene. Epic will hopefully test items like this a bit more thoroughly in the future to avoid situations like this one.